This caused the enemies to receive a significant damage boost on Hard and Epic difficulties, but a severe damage nerf on Easy difficulty. Before the v2 update, the Attack/Magic Attack modifier was applied a second time once foes reached level 33, stacking on top of the original one.Before the v2 update, due to a bug, in Endless difficulty Limit Break charging speed modifier, the strength of enemies' Mana Drain ability and the status infliction chance of enemies' slimefication attacks still depend on whatever difficulty was actually selected in-game.Defence, Magic Defence, Accuracy and Evade (except in the Endless Battle) are unaffected by difficulties.In "Endless difficulty" the enemies also receive a small modifier to Evade.The Endless Battle has its own set of stat modifiers, though they are closest to the Hard difficulty.The game uses 3 separate sets of stat modifiers to govern the game difficulty: one for foes' Attack and Magic Attack, one for foes' HP and one for players' Limit Break charging speed.The Endless Battle on Battle Mountain is forced to this difficulty. Zero - Enemy stats are scaled at 25% (added in the v2 update).Unfortunately, the game is exceptionally incompetent at explaining what the difficulties actually do. This makes getting some Medals (specifically, the ones requiring players to defeat certain bosses on Epic difficulty) faster, allowing players to breeze through other fights by temporarily lowering the difficulty. Boss Hunter - Complete Stage 22 on Hard or Epic difficulty.ĮBF4 introduced the ability to change the difficulty mid-game via the "Difficulty" option in the Options menu.Foe Exterminator - Complete Stage 21 on Hard or Epic difficulty.Falling into a pit inflicts 5 damage to Matt. Easy - Enemies have 50% of their normal HP and damage.They look identical to EBF4's, and that is worrying. To do: Confirm if these values are correct. You can help Epic Battle Fantasy Wiki by adding required information to it. This Epic Battle Fantasy spinoff may have changed genres from turn-based RPG to action platformer, but the difficulty levels are generally the same as the main series. Legend - Beat the game on Epic difficulty.Hero - Beat the game on Hard or Epic difficulty.Many enemies gain special bonuses to themselves or their abilities, e.g., the Green Slime begins battle with the Poison ailment, allowing it to regenerate HP every turn. Epic - Enemies have 160% of their normal Attack and Magic Attack.Unlike in EBF2, nothing else is affected. Hard - Enemies have 130% of their normal Attack and Magic Attack.Easy - Enemies have 70% of their normal HP, Attack and Magic Attack.God Tier - Beat the game on Epic difficulty.Leet Tier - Beat the game on Hard difficulty.
Middle Tier - Beat the game on Normal difficulty.Giga Golem's melee attacks inflict stronger debuffs with higher chance. Many enemies gain special bonuses to themselves or their abilities e.g. Epic - Enemies have 140% of their normal Attack and Magic Attack.Hard - Enemies have 120% of their normal Attack and Magic Attack.Before the EBF Collection update, the Guardian's arms, Red Jelly and Blue Jelly were not affected by the HP penalty. Zero - Enemies have 60% of their normal HP, Attack and Magic Attack (added in the EBF Collection update).Įnemy HP is no longer boosted on higher difficulties.None of the difficulties affect anything other than enemy HP, Attack and Magic Attack.